The assets from the Megascans library can be setup in a variety of different ways. Below we have listed the most basic ways of building shaders/geometry for both realtime and offline rendering.
2D Surfaces
2D Atlases
3D Asset Materials
3D Meshes
The assets from the Megascans library can be setup in a variety of different ways. Below we have listed the most basic ways of building shaders/geometry for both realtime and offline rendering.
2D Surfaces
2D Atlases
3D Asset Materials
3D Meshes
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