The preview images shown within Bridge are custom-made by our artists to showcase how each asset can appear in a project. Because we offer a wide range of support for different DCCs and renderers, different steps will be required in individual Engines/DCCs in order to achieve the target look for your project. Please refer to the documentation for your specific Engine/DCC for details.
Articles in this section
- What maps should I select to achieve best results according to the Engine/DCC I'm using?
- My asset is missing back/side faces.
- Why is the 'normal' texture appearing blurry in places?
- Troubleshooting Connection Issues
- How can I reach out to Quixel Support?
- Quixel Suite
- How do bonus asset drops work?
- How to fix displacement banding in Octane?
- Which ports and addresses need to be opened for Megascans services?
- Can I use Free Assets commercially?