Megascans LiveLink for 3ds Max
Official documentation of the Megascans LiveLink plugin for Autodesk 3ds Max
The Megascans LiveLink for Autodesk 3ds Max is a plugin that allows you to connect Quixel Bridge and 3ds Max, giving you a one-click solution for importing your Megascans, Mixer and custom assets straight into 3ds Max within seconds.
This tool relies on Bridge’s robust architecture to give you the best asset management experience, and 3ds Max python implementation to create materials, textures and geometry automatically, giving you photorealistic results on the go.
The Livelink currently works on Windows, for 3ds Max 2017 and above.
- Open Bridge, then in the Downloaded section click on the asset you want to export. You should see the Export Settings side panel below:
- Set the “Export To” dropdown to “3ds Max” and then click on “Download Plugin”. This should take less than a minute. Once the download is done the settings will change a bit to this:
- Click on the “Copy” button to copy the “Script” line. You can also directly click on the script line, then press CTRL + A to select all, and copy with CTRL + C.
- The next step is to create a new script in 3ds Max. In 3ds Max, go to Scripting > New Script:
- the Script Editor that opens, paste your code i.e. the copied Script from Bridge
- Next, go to Tools > Evaluate All to run the script, or simply press CTRL+E to run it. You should now have a Megascans menu item in the 3ds Max menu bar:
When you click on the Megascans option in the menu bar, it will open the following window:
- Render Engine - This is the default renderer that you can pick. The 3ds Max LiveLink currently supports the following renderers:
• Arnold 5.0 • Redshift 2.5 and above • V-Ray 3.6 and Next • Corona 4.0 • Fstorm 1.3 • Octane 4.0
- Material Workflows - This corresponds to the material you want to create. By default all renderers come with a “Default” material, but we’ll be expanding this later on to include more variants like PBR Metallic, PBR Specular, Tri-Planar setup, etc.
- Apply Material to Selection - When checked, this checkbox will automatically apply imported surfaces on the selected object(s) in the scene.
Exporting assets to 3ds Max
Make sure to start the plugin everytime you restart 3ds Max. You can start the livelink by going to Megascans > MSLivelink.
- In Bridge, click on the asset you want to export in the Downloaded section to open the Export Settings:
- Set the “Export To” to 3ds Max before you export. You can also tweak your export settings, like texture format, LODs, mesh format (FBX or OBJ), etc.
- Click the “Export” button
As soon as you click on “Export” in Bridge (while the livelink is open in 3ds Max) your asset should pop up in the scene.
3ds Max 2016
- To export an asset with the LiveLink on 3ds Max 2016, follow all the above mentioned steps.
- Before clicking on "Export" in Bridge, go back to 3ds Max and open/reopen the LiveLink window in the "Megascans > MSLiveLink" menu.
While we do support 3Ds Max 2016, please keep in mind that the plugin is optimally used on 3Ds Max 2017 and above, because of python implementation specifics. So if you can upgrade to 2017 or higher that will give you a much smoother experience overall.
If the current installation process in Bridge isn’t suitable for your pipeline, you can download the LiveLink manually from here [LINK TO LIVELINK DOWNLOAD], put the MSLiveLink folder in your typical script directory, and simply call it with the following lines:
import MSLiveLink.MS_API as msAPI