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Full Trees

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6 comments

  • Official comment
    Eric Ramberg

    Hi everyone, 

     

    Very interesting discussion, thank you kindly for your keen interest in to Megascans and our assets! We are definitely hard at work on creating full trees, it has been the most requested type of asset and we are eager to provide it for you guys! I probably don't have to tell you how tricky this process is, we're trying very hard to create trees that will be as software agnostic as possible, for maximum usability. I think we have something to show pretty soon so stay tuned! 

     

    Eric Ramberg - Chief Content Officer 

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  • iFEARdilemma!

    I think the solutions you are speaking of allready exist. And from a technical perspective its a whole different kind of software than the mixer / bridge. Because of that i think it does not fit into the roadmap for those tools. (yet)

     

    Check out speedtree or plantfactory for making trees. You can use megascans textures for those.

    Or did i miss the point? / Did u mean smth else?

     

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  • Trece

    I agree, and I know the solution speed tree, atlas etc.
    I know all this, but my question was, if it is possible that there is something better in the future from quixel or we will always have to depend on speedtree forever, as the universal solution, for the future of the development of video games for example.
    I lead a small study of very young development, and these are important issues for small studies. And we are fans of quixel, and logically that only exists the way speedtree / atlas, or plantfactory solution, is bad or poor for the business. But also thanks for the answer and let us know.

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  • Jonathan (Community Manager)

    Hi Trece!

    Apologies for the delayed response - but I think we are intending to create full trees at some point in the future. I can't really give any specifics on this, however, but it's definitely something that's come up in our internal discussions.

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  • Jin

    Jonathan answered but I'm curious about what would be your ideal Quixel Tree, Trece?

    Do you mean a fully scanned Tree or a mix of modeled/sculpted tree mesh fully textured with Megascans from all the wood parts to the leaves?

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  • Trece

    The logic indicates that we would have to scan the trees without leaves, and then put them on.
    But in doing this, we will hold the fundamental essence that would be, to capture the tree in its natural environment, with leaves, ugly and broken, with old leaves and new ones.
    I have no idea of scanning engineering, but some way it could be done.

    My team and I plan make a world of two planets, where everything will be new, it will take at least 5 years, and we do not care how long it takes quixel, but when you have trees, are the best in the market, for unreal engine and, 3d max and corona render. 
    We meanwhile, we will make a lot of alien vegetation, and we will happily wait, unite it later with these trees when quixel has them. We trust in this company, these trees will be the point where quixel will become the definitive library.

     

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