Inverted normal on export bugAnswered
I've been getting inverted normals on export. I've determined that this only happens if the export resolution doesn't match working resolution. During export, while it's reloading the textures, the scene changes to an inverted look, I guess it might be related.
There's an Invert check box for inverting normals in the export option when you expand the Normal map. Can you please check if that is on for you? If it's off, please try turning it on and then off again, and then try exporting.
Let me know if this works.Comment actions
Please sign in to leave a comment.