Weird interaction between Quixel Subsurface Material and Unity HDRP Transparent material
AnsweredI'm getting a weird green-glitch when a megascan's SSS material interacts with a Unity HDRP/Lit transparent material. Any thoughts on why that might be?
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It's any of the foliage. It goes away when I switch from Subsurface Scatter to Standard under Material Type. I think it might have to do with my global alpha settings, but I'm not sure what I did in Unity to make that happen. I'm going to try restarting the project in a fresh file and see if I can replicate it.
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That's a great idea. Thank you for doing it!
The more information we have and especially the repro-steps, the easier it is for us to identify the source of the issue - if it's Megascans, LiveLink related or it could be Unity itself too.
We are staying available and following closely your issue, thank you for your cooperation! -
Hi LFLART, This seems to be an issue with the Unity's HDRP AFAIK. The LiveLink is working as intended and I would recommend you to post this question on the Unity's forum.
Otherwise if you have a solution that fixes it then we can try to incorporate that into the LiveLink 3d plants setup. Thanks!
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