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Opacity and Emissive Workflow

Planned

Comments

10 comments

  • Thanks for the suggestions, Renham! I know we're planning on at least some of this functionality. I've made sure our dev team for Mixer sees this!

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  • Jin

    Hi Renham, we checked and I can confirm that both opacity and emissive support are planned.

    Cheers

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  • eigos

    Hello, I was just about to post the same - I have many textures here that also feature Emissive and Opacity maps, so please implement them (especially upon Custom Material creation) so our custom libraries may be complete :)

     

    Thanks, really enjoyng Quixel Mixer so far!

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  • 4lireza

    That's very nice and also add AO map to this functions please.

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  • tutukivi

    Since the last update with mesh import, emission and opacity channels are a must guys (and layer sets too btw). It was 10 months and it was fine, but now it's become crucial. Please please please do it ASAP and be the best! I have faith in you! We all do 

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  • Jonathan (Community Manager)

    We're working it - thank you for your patience.

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  • Jango Fett X183

    Aw man am I glad this is coming!

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  • laboratorija

    We got opacity, how about emissive?

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  • Void_Sentient

    Couldn't help but notice the lack of emissives. Is there any ETA on this? Just started using the software as an alternative to Adobe's painter. Feel that mech on the front page would be really nice with them (as well as my projects).

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  • Jonathan (Community Manager)

    Hi Void_Sentient - we don't provide any estimates for software in development. This is a known request but we're unable to speculate on a timeframe for support.

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