mostly greeble materials and some are completely procedural using the menu options.
I dont have access to the premium megascans so I figure out ways to build these materials using the free available stuff.
here is a large ship I've built using the materials shown here.
the only thing is since there is no opacity/emit channels in mixer I had to add the lights in photoshop later. to one of the materials I created.
also made these other 2 materials, just fur fun and shit. one using some skull brushes I got and the other one is a fully procedural ocean water material. I wish I could export the parameters thou cause it has a height map based mask that creates foam and such. as well as animated waves. would be great to expose those parameters to then use in unreal engine/unity.
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