Hey guys, just joined the family. Love the new features, especially procedural system that is sure gonna get improved.
Switching from another procedural environment from your main competitor, I just had to play with noise-based material creation, namely chipped-paint on metal. Sadly, unlike the classic scan-mixing, it crashes my PC into BSOD. Using win10 1803, AMD R7 1700, RTX2060. Again, the megascans don't suffer from that (i tried to do patterns with bevels with noise overlay, works well, stable) - but exclusively noise-based mats do. 3 times in a row got BSODs. (freshly installed windows as well, just in case you were wondering). Maybe you look into that?
As for suggestions, it would be great to see the imperfections appear in the quixel mixer automatically, so we don't have to hunt for them in our download folders manually. And a feature of them being tileable is a wanted one as well. A mask referencing another mask down the stack (or even up the stack? if possible) is a much needed one as well - that's extremely helpful of building elaborate materials from the ground up (think anchor system in sbsP).
All in all, keep innovating! Excited to see what we can do in the future. Thanks for your hard work.
ps - i wanted to post this thread in the mixer support forum, but it's kinda hard to understand which support is which in the topic chooser when creating a message - it just lists 3 words support in a column in a row. I hope i didn't miss the topic. thanks for your attention
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