Changing (some) Numeric Values in Mixer to non-whole values.Planned
I am following your online video tutorials (Procedural Texturing). When applying the bevel modifier I can't seem to change the parameters to a value in between whole numbers ie no 0.045 as per the tutorial. I can on get 1 or 0 (or any whole number up to 10).
This is my first ever go at this so I apologise in advance if I missed something in setup!!
As we are in Beta, our version on our tutorial videos change all the time. Especially when the tutorials are weeks or months apart. But no worries, we are working on constently improving Mixer! After all, we are in Beta for this reason: free public beta access + your feedback is a win-win!
Stay tuned for upcoming near future updates.
Hey! I just started myself, and had the same problem. I kinda figuered out a "dirty workaround"(dirty, because, it' s probably not optimal, again, no idea what I'm doing). You can get around it by adding some Clamp and Gradient Remap mask modifiers on top of each bevel. It's an old thread, I know, but mby some newby like me finds it helpful.
Noticed that gradient remap above second bevel mod was pretty useless, once u add brightness/contrast. Also, don' t be afraid to play around with modifiers and their values a bit as long as you get the intended result.
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