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[Style Swap] Material Atlas

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18 comments

  • DinoWare

    Created a second floor surface of my material:


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  • DinoWare

    For the third type of floor surface, I decided to use the cool function "texture from image". I took a screenshot of the required surface:


    then, in the graphics editor, making the image black and white and editing it slightly, I got an image that I used as a height map:


    I took most of the settings from the previous surface (only replacing the colors), because they are quite similar in content. It turned out quite similar:





    Next in line... :D

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  • DinoWare

    Finished work on the fourth type of floor surface for my material. There were difficulties with creating tiles of different sizes. All that worked out was to simply subtract one type of tile tiling from another. For a long time it was not possible to do something similar to cracks. But in general, it turned out something more or less satisfactory:


    It remains to make the last floor surface - sand, and it will be possible to move on to the surfaces of the walls ... :)

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  • Josh

    This is a really great and unique idea! The rules are one material, but there's nothing that says you can't make an Atlas :) - Your final submission render must be the material alone, so keep that in mind when making this material. That being said, you are free to submit however many additional images you want, such as a small scene with that material. 

     

    Good luck!

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  • Jack McKelvie

    This is a really creative idea and I'm excited to see where you run with this. 

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  • DinoWare

    Created next surface of material:

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  • DinoWare

    Next surface for material - plaster:

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  • DinoWare

    And one more - paint:


    a bit bright but it's because of hdri.

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  • DinoWare

    minor fixes

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  • DinoWare

    Wood part:

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  • DinoWare

    Thanks for the feedback, Josh! I took that into account. Indeed, despite the fact that this idea, it seems to me, is quite interesting, however, it will not be very successful to implement it in the form in which I originally planned, within the framework of this competition. Therefore, I decided to slightly change the way the idea is implemented. The new task has become even more difficult, but even more interesting. While in the initial idea it was only necessary to make an atlas, and everything else would be implemented using models and sweeps (which is not very suitable for the competition, since the goal is to create interesting material), then a new idea almost everything depended on Quixel.
    This was a real challenge for me! But I managed to bring it to the end! It remains to replace the materials with realistic ones :)

    First, I looked at a lot of elements at the level, tried to understand how they are arranged and created many screenshots. after that, I selected the most interesting elements and put them together. it turned out to be such a Frankenstein)), which I used as a reference:


    and here is what I got:




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  • DinoWare

    Did a lot of work. In places it was not clear, in some places it was difficult, sometimes one or another function was missing, and sometimes the application crashed while trying to save the file and deleted hours of work done. But overall I really liked the application! I especially liked the ability to quickly replace materials and save materials to the library. You can just change the material a little, re-save and load into the project with same settings - this is very cool! I am waiting for the opportunity to work in several windows so that I can change the material and immediately see the final result. :)
    There are a lot of opportunities that you may not even suspect from the beginning, and when combining these or other modifiers, get absolutely incredible results. I spent these two weeks almost completely studying the mixer. And I can say that despite the fact that he still has to develop and develop, now it is a very powerful tool for creating very high-quality interesting and cool things!
    I am very grateful to the Quixel team for this contest! Otherwise, I would not have met such a wonderful application as a mixer and did not get so many new impressions, new experiences and great emotions. And I’m very glad that a lot of unique and high-quality work was done by the participants. Thank! I had a great time! :)

    #RoadToQuixelMaster 












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  • DinoWare

    Stylish:


    Realistic:

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  • DinoWare

    Stylish: 


    https://youtu.be/xqi8efK7kEk




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  • DinoWare

    Realistic:


    https://youtu.be/g7au090lFS8

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  • DinoWare

    You can see the higher resolution images on my artstation page:

    https://www.artstation.com/artwork/OykoBw

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  • DinoWare

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