Hello! I just found out about the contest a four days ago and immediately decided to participate and get to lern the quixel mixer. And since the Planet created for this challenge the day before yesterday:
as I understand it, is not very suitable for this competition, so I decided to find some sort of no less interesting and unusual topic.
I was thinking all day yesterday about a new topic. And I decided that it would be very cool to do what is immediately possible to apply in production. I was incredibly rapt with how easily Wiktor Öhman recreated Dust 2. It was the most amazing thing I saw in the last few months. So, reflecting yesterday on the topic for the contest, I thought, why not try to repeat it. It seemed to me that it would be great just in a few clicks after creating the material to turn the location from stylized to realistic. But since, as I understand it, only one material can be shown, so I found a way out - to create an atlas.
As a basis, I decided to take a 4x4 atlas with a resolution of 8k. part of which (3x3) will be occupied by basic materials, and the rest of the space is reserved for trim sheets and additional elements. Created basic markup just to make sure it’s easy:
After that I proceeded to photogrammetry the environment of the game. As a location I took one of my favorite map in overwatch - Ilios Lighthouse. I created about 200 screenshots and uploaded them to the free application for photogrammetry - Meshroom. Since this is my first experience with photogrammetry in general and with Meshroom in particular, nothing really happened the first time. After that, I recreated about 200 screenshots, but in a more orderly fashion, and got a result that suited me perfectly:
After that I started creating the first floor surface material. After several unsuccessful attempts to get what I want, I got something similar to what I need:
Now I'm starting to create the rest of the materials. Be that as it may, this will be a great experience for me. And if in the end I get exactly what I originally intended, maybe this will show even more possibilities for using Quixel Mixer.
P.S. This is just my second project in the application, and I no longer want to part with it anymore :D .
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