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Megascans UE4 Livelink Material Blend crash

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13 comments

  • Jin

    Hi, I'll create a ticket so our technical UE4 LiveLink team can have a closer look at your issue.

    Best,
    Jin

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  • Almo

    The same is happening to me now.

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  • ryta_czuch

    Have same problem. Hope You will find solution soon.

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  • PhilFlag

    Im having the same issue.

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  • AlexFO

    ++++++++++

     

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  • AlexFO

    LoginId:844ac3ab4292b12555288ca40445104d
    EpicAccountId:41dcacf2204040689b9632f5c89395b0

    Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of nullptr to None failed

    UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
    UE4Editor_Core!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
    UE4Editor_Core!AssertFailedImplV() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
    UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:449]
    UE4Editor_CoreUObject!CastLogError() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\templates\casts.cpp:11]
    UE4Editor_LevelEditor!SLevelEditor::~SLevelEditor() [d:\build\++ue4\sync\engine\source\editor\leveleditor\private\sleveleditor.cpp:292]
    UE4Editor_Slate!SDockTab::~SDockTab()
    UE4Editor_LevelEditor!FLevelEditorModule::ShutdownModule() [d:\build\++ue4\sync\engine\source\editor\leveleditor\private\leveleditor.cpp:300]
    UE4Editor_Core!FModuleManager::UnloadModulesAtShutdown() [d:\build\++ue4\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:730]
    UE4Editor!FEngineLoop::Exit() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3483]
    UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:179]
    UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
    UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
    UE4Editor!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
    kernel32
    ntdll

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  • AlexFO

    Логинид: 844ac3ab4292b12555288ca40445104d
    EpicAccountId:41dcacf2204040689b9632f5c89395b0

    У вас нет никаких отладочных символов, необходимых для отображения стека вызовов для этого сбоя.

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  • Soluna

    Same here. Thought I was the only one having this error but then I found this thread :P Any updates on this issue?

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  • brokenbutcool

    same issue, it worked when i used it for the first time with my project, now it just crashes everytime

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  • Sanek94cool

    Same here.

     

    It works fine in a brand new project with fresh install of Megascans materials, but it doesn't work on my migrated project.

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  • Liz Lin

    Same here, 4.22.3.

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  • maZe

    temporary fix:Just import any Surface, 3D Object or Anything from Bridge with your project open and then use LiveLink to blend your Materials. After importing anything from Bridge blending works just fine again, but i dont know for how long.

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  • Fery85

    Same here by 4.22.3

     

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