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[Style Swap] Buddha at Longmen Grottoes

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5 comments

  • Kenshin314

    Here is the sculpt I did in Zbrush for the height map I am going to use in Mixer

     

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  • Kenshin314

    Here are some of the renders I did in Marmoset, textures are made 100% in mixer

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  • Kenshin314

    Here are the material breakdowns I did with the help of Marmoset and Photoshop, maps are full material and normal map and roughness map, since the stylized material is basically albedo driven so there aren't that many roughness informations

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  • Kenshin314

    Here are some breakdowns of my material in Mixer, I wish Ican uplaod a higher res version since there is a 2mb limit for gif files

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  • Jin

    Nice work and very nice breakdowns! Thank you very much for sharing.

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