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Bridge to Unreal (Mac)

Answered

Comments

7 comments

  • Official comment
    Jonathan (Community Manager)

    This is because MacOS is not supported by our LiveLink functionality yet. We're diligently working on it and should have an update within the next three months. For now you'll need to manually import assets into UE4 to set them up. Apologies for the wait!

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  • TMONK

    Oh ok. I will stick to my PC until that update. Thank you for responding !

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  • DeepShader

    It's really needed - hopefully it comes soon

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  • Tommy

    Yes this is really needed. Any ETA for macOS support Jonathan?

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  • TMONK

    No good news ?

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  • Banqo

    Can't wait :-)
    Hopefully there is progress on this one.

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  • Tiago

    Now that Quixel has been acquired by Unreal what are the plans for this? Or possible easy workarounds?

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