Quixel acts weird when I push ctrl+z
Answeredso whenever I push ctrl z to undo after doing anything on my layer
this happens.
so this is my projects
so yeah... aparently it stops showing the displacement data I have in that layer.
so far I've tried switching values moving layers.. I managed to recover the details by just changing the threshold of the layer Im using as base for all, but it ruins all my other layers that were adjusted to accordingly to the rest of the project.
this has been really frustrating because I didnt have this issue in previous versions.
also there is this issue with the cursor surface or silluette not showing completely over the painted texture.
so when I want to do something really precise... there is no possible way of doing it.
so yeah right now im really frustrated with all this, first were the non supported inperfection data that are available for purchase... and now this.
at least for the first one there is an alternative route.
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