Quixel_Mixer_2019.2.3_Beta not opening
Just donwloaded the current beta, but it´s not opening, just showing the splashscreen.
Any ideas?
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I was able to fix it using by installing an old version, logging in and then installing a new version.
You can use the link in this forum post to download a working old version.
https://help.quixel.com/hc/en-us/community/posts/360006294098/comments/360000853258
That being said, this is just a work around.
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Fixed in my case with following:
- Download an older version of Mixer: https://d2shgxa8i058x8.cloudfront.net/mixer/win/Quixel_Mixer_2019.2.2_Beta.exe
- Go to your Quixel account overview and download your offline licence for Mixer
- Install the older Mixer version and activate this version with the offline licence file
- Close Mixer and install the new version 2019.2.3
- Enjoy
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QM 2019.2.3 stuck on splash too. Player.txt on AppData:
Mono path[0] = 'C:/Program Files/Quixel/Quixel Mixer/Quixel Mixer_Data/Managed'
Mono config path = 'C:/Program Files/Quixel/Quixel Mixer/MonoBleedingEdge/etc'
Initialize engine version: 2019.1.14f1 (148b5891095a)
GfxDevice: creating device client; threaded=1
Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
Vendor: NVIDIA Corporation
Version: 4.5.0 NVIDIA 431.86...
Lots of GL stuff...
...
Begin MonoManager ReloadAssembly
- Completed reload, in 0.121 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.615200 ms
C:/Users/Gus/AppData/LocalLow/Quixel/Quixel Mixer\Settings does not exist on disk
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)<color=blue>UM ::</color> Mixer Version = 2019.2.3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)<color=blue>UM ::</color> control Version = 2019.2.3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)[UM] Settings file path : C:\Users\Gus\AppData\Roaming\Quixel/Quixel Mixer/Settings\settings.dat
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)Scene 'Mixer/MixerLogin' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
(Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 159)Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at SplashScene+<StartApp>d__9.MoveNext () [0x0004e] in <3214adbaa7384a339312de5427c1bc91>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
SplashScene:Start()
(Filename: <3214adbaa7384a339312de5427c1bc91> Line: 0)-------------
Don't even have Unity :)
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Thanks to CALLHIMJD it Worked !
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