I'm wondering, as I've exported a few things from Mixer to Unreal now, and the visuals are quite different...which assets should have sRGB vs Linear? I had assumed that all textures that were in packed maps were to be set to linear, and all of the maps that were not packed, such as a base color map made out of Albedo which be set to sRGB.
By default however, the normal maps are set to linear. What causes this? For all of the different maps, should I leave them as the default? Or how do I know when to set the different maps to the different values?
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