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How to install Bridge plugin on custom build

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4 comments

  • Goku

    I have tried a Custom build of 4.18 and original 4.21 both versions did not work on two different PC's . I have also tried installing actual phython 64Bit v3.7 and v3.8 but with no success still get this error. Have found if you delete the UnrealEnginePhython folder under Engine\Plugins , the UE4 editor will be able to open up again. With the folder in place when receiving the Phython Console could not be found error the UE4 editor wont open past 71% load ,pops up the error and auto exits. 

    Anybody have any solution to this on how to get the PhythonConsole to work ?

    I have tried reinstalling the bridge and link  with no luck.

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  • Daffyflyer

    Ok, so finally got a reply from support.   haven't tried it yet, but we'll see how it goes. 


    "Thank you for your patience. I apologize for the delay in my reply.
    If you could please do the following you will be able to use the plugin with a Source build of UE4.

    Step 1 - Delete UnrealEnginePython folder from the \Engine\Plugins folder to remove already installed livelink
    Step 2 - Clone the UnrealEnginePython repository from github: https://github.com/20tab/UnrealEnginePython
    Step 3 - Next, download the zip file linked below, on your machine.  UnrealEnginePython.zip
    Step 4 - Unzip the folder downloaded in Step 3 above, and copy everything from it to the folder you had downloaded in Step 2 above.
    Step 5 - compile with Python 3.6"



    The Zip file refered to something he'd attached to the email, here is a google drive link to it - https://drive.google.com/file/d/1Y2ZCNM7DFdfbFVmayoHd-YJE__sTEEUB/view?usp=sharing

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  • Goku

    Thanks alot the instructions are really clear and managed to follow up to Step 4, 

    However ,

    Can you please clarify in a bit more detail how to do the final step 5 of compiling with Python 3.6''?

     

     

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  • Daffyflyer

    No idea haha, I passed it off to my lead programmer to look at, because getting python 3.6 ended up a  rabbithole of having to then compile Python 3.6 and... yeah.  Too much for my artist brain. 

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