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Bridge 2019.5: All-new UE plugin with 4.24 & MacOS support

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8 comments

  • Jin

    https://youtu.be/5B-KYCnKnM8

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  • hghtch

    Great that it's here!

    I have a question regarding the channel packing support. I want to pack Roughness, Displacement and AO into one RDA texture, instead of using the default RM setup. Is there a way to autopopulate different channel packing configurations than RM?

    In general it would be nice to have some more info regarding the custom master material overrides. Is it enough to simply rename the RM node to RDA for the plugin to know to populate the slot with the RDA texture if the names of the node and texture match?

    Best regards and nice holidays

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  • 4lireza

    I used blend material as I should, but it seems vertex painting doesn't working, Nothing happens at all.

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  • Hidayet ÇİFCİ

    4LIREZA Yes. I had the same problem. Blend Material does not work

     
     
     
     
     
     
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  • 4lireza

    HIDAYET ÇİFCİ It works for me now, first you need to delete all the previous megascans (to be sure everything is fine), then apply your blend material try to adjusting the black and white colors for blend mask first make sure all the layers are black and only base material is shown then adjust your masks, for me R channel will be removed by black mask and G channel with white mask and blue with black.

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  • ThomasPom

    @... I got exactly the same since the update :/

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  • Zagadkarus

    Hi all,

    I have the same question... In Osx, how to select the folder to instal the plugin?

    I suppose the directory would be /Applications/Epic Games Launcher.app/Contents/UE4/Engine/Plugins/ but there is no way to select this folder with the file dialog.

     

    Many thanks !!!

     

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  • Sandworm

    Zagadkarus @...

     

    Anyone had any progress on where to install for macOS?

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