I have issue with Bridge and Maya Arnold, specially with 3d plants.
To me the automatic shader created from Bridge has several issues.
Here the default result with only a basic arnold sky:
After some tweeking
Several things that look strange to me.
Normal, Rougness, Displace are in "Srgb" color space
The subsurface is set to 1 and the transluency map pluged in is very dark.
It would be nice that an asset imported from Bridge to Maya-Arnold could work out of the box.
And side question, let me know if i should create a separate post. Is there any plan to make Quixel Aces friendly ? It is of course possible to convert the quixel textures ourself but already having them would be really nice !
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