I have the impression that some assets have an albedo that is too dark.
Below an example. All the asset have a standard arnold shader with only the albedo pluged in and the weigth set to 1. The assets are tliuddffa, tletbf2fa, pktvb, rkswd and tgcjdenr
Then on the two assets on the rigth that look dark, I set the albedo texture file exposure to 1.7.
I'm using Maya and Arnold with ACES. The textures are loaded with the "Utility-Srgb-Texture" colorspace.
My understanding is that all the materials are calibrated the same way. So I must be wrong somewhere...
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