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Manually downscaling textures?

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5 comments

  • Jonathan (Community Manager)

    Going from high-res to lower-res is a pretty standard workflow. In work I create using Unreal, I often find myself downscaling the textures directly in-engine.

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  • Jin


    On top of what Jonathan said, Bridge does allow you to export at a lower res. You can also download the assets at different res and if you need a custom res not proposed by Bridge, you can always batch the task in PS or Affinity to just name these two.

    Cheers


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  • zareami10

    Thanks.

    Jin But it doesn't for me? Bridge only shows the downloaded texture size (8K for example) and no way to downscale them on-the-fly while exporting (well unless I download all the other sizes I assume, which isn't really intuitive).

    Of course it could be done fairly easily with many different software but I think it's a nice to have feature which shouldn't be hard to implement (if not existing already).

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  • laggyluk

    Would you guys consider adding 1024x1024 resolution to export settings? For a top-down game 2k is often an overkill.

    btw textures can't be scaled down directly in Unreal, only their baked size but original .uasset remains unchanged.

    +Less bandwidth usage.

     

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  • Zenahr_

    Highly seconded. 1024x1024 as a download option would be awesome. Besides the lower bandwidth usage it is easier to iterate quickly in early concept stages of the environment designs. Also, most of us game developers will probably create a couple of indie games before making bigger releases. For that, smaller download sizes are crucial.

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