Quixel Help Center home page

How to create this procedural stone texture in Mixer?

Answered

Comments

7 comments

  • Jonathan (Community Manager)

    Let's start with what you've got so far. Could you attach an image of what you've made in Mixer, inside the Mixer viewport?

    0
    Comment actions Permalink
  • Brown Teapot

    ok sure. I have done about 7 different mixes so far so I'l attach the latest one. It's looking more like a brick wall at the moment than anything!

    Ignore the hidden layers. The 'brick shapes' layer is where I created the initial pattern, and the 'solid TB' layer is the one that I wanted to use to break down those defined brick edges to resemble something closer to the stone reference. Maybe I need a few more destructive layers??

     

    0
    Comment actions Permalink
  • Jonathan (Community Manager)

    I see now. The easiest way to do what you're planning is to create a new layer, have it push from above and use a texture that approximates the design you're looking for on the wall. Create a paint mask and fill it with black, then use a square brush and paint in white on the areas you want to turn into that pattern. Holding SHIFT as you paint should allow you to paint straight lines. This should be pretty easy to do - let me know if this helps!

    0
    Comment actions Permalink
  • Brown Teapot

    ok thanks Jonathan.

    Yeah I had played around with the paint mask a bit, but I was hoping to create something a bit more procedural so that if I change the pattern below it's non destructive.

    0
    Comment actions Permalink
  • Brown Teapot

    so this is where I am so far:

     

    it should hold up at a distance, but not too sure about closeups...

    0
    Comment actions Permalink
  • Jonathan (Community Manager)

    Masking out the bricks procedurally would necessitate inverting the brick layer you're using. You could also look into using another duplicate of the brick mask to have that brick pattern on the wall show up pretty close to what it looks like there. As far as procedural goes, sometimes it's best to just dig in and mask it out manually - the amount of time spent figuring out the exact way to do it is good, but if you need results now I'd recommend painting it out!

    0
    Comment actions Permalink
  • Brown Teapot

    Ok thanks Jonathan - appreciate the help. It's true...I've spent hours trying to figure it out instead of 30mins just painting it out!

    1
    Comment actions Permalink

Please sign in to leave a comment.