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Blending Shaders in Maya Arnold, Workflow help/advice.

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5 comments

  • Jin

    Hello Ankit,

    Showing your scene would help the community here to see what is the exact scenario. They are many ways to approach your question.

    Cheers

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  • Ankit Sharma

    Let me know if this will suffice 

    At this stage, I would just complete my layout and add different shaders from megascan at different locations.

    blend or add the effect of nearby shaders to other objects: eg:  sand texture at the bottom of the black stone. 

     

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  • Jin

    Ok! Thank you for your comment. It's easier to guide 🙂

     

    • Vertex painting for manual mouse/tablet painting in specific areas
      OR
    • Mixer / any painting softwares
    • Procedural node setup. It's more expensive to render but fully procedural means you can modify it at any time, can tweak and replace any node path (a texture or blending shape)

    Hope it helps!

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  • Ankit Sharma

    Hey Jin, 

    Definitely it helps and thanks for the support.

    Ankit Sharma

     

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  • dubscope

    Materie blending is the biggest downside in traditional 3D Software. I'm working with Maya and vray and there are not tools to do proper and easy materialn blending with displacement Maps. It's a pain in the a... still in 2020. Autodesk have totally ignore this fact. Would be more than awesome if quixel good offers at the solution like in unreal. But Material blending is one of the biggest argument for Unreal Engine and to leave traditional 3d Software behind

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