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Maya FBX import window pops up when importing from Bridge

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6 comments

  • Eisteed

    Did you find any solution to this problem ? I'm experiencing the same issue and I don't know if quixel bridge actually support multi models / multi shaders inside one fbx. For my part there's always only one shader possible to create/import files from when importing custom FBX to bridge.

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  • ChrisCross

    No solution to it yet I'm afraid. I've seen videos/demos of Quixel exporting to Maya via Bridge with multiple models without the import window popping up. So it should work. Just can't figure out how.

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  • Eisteed

    Do you know what asset is made of multiple model / shader in megascan library ? I'd like to try it or maybe it was some magic video editing tricks :) I'm quite new the quixel forum but sadly it seems quite hard to have an answer to anything.

    I hope to find a solution and post it here 

     

    EDIT: If any quixel dev is reading this, don't know where to edit the megascan import script but this is a hint :

    http://download.autodesk.com/us/fbx/2012/maya/index.html?url=files/GUID-879EF098-6745-4A14-AE42-21943FED0CF-143.htm,topicNumber=d28e8569

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  • BCM

    I ran across this issue and found the solutions.

     

    The issue is caused by the FBX import dialog box, which is a side panel in the import window if you are using the Maya default File Dialog. If however you are using OS native it opens up after importing the file, causing the issue.

     

    To solve the problem go to Window > Settings/Preferences > Preferences. In the Preferences dialog box, go to Files/Projects and scroll down to the File Dialog options. Change this to Maya Default and the problem will be resolved.

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  • Eisteed

    Thanks a lot BCM for the solution, it work as expected using maya default dialog box !

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  • ChrisCross

    I have no idea how these issues are even connected but it sure worked! Thank you so much for your help BCM. Very much appreciated. 

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