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Megascan Link Plugin for Substance Designer

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14 comments

  • Jin

    Hey! Thank you very much for your forum post. That's really kind of you for sharing it and with a nicely presented documentation!

    I could improve the grammar errors for you if you want? I can edit the post as a moderator. Let me know!

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  • Darkimage

    Hi Jin, feel free to edit it :) and thanks you and quixel for this awesome tech.

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  • Jin

    Edited a bit without changing your original text too much. Thank you again! You rock.

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  • Darkimage

    Thank you Jin for you kind words and for the edits, have a nice day!

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  • plazadelmar

    Is there Substance Painter export plugin?

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  • Darkimage

    hi PLAZADELMAR, this is something that i'm currently looking into but i cant promise anything.

    For now as a work around, if you have substance designer, you can make a graph with the imported Megascan Asset and export it as a sbsar file and then import it in Substance Painter as a basematerial resource.

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  • Darkimage

    i've just released the Substance Painter version of this plugin :)

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  • Zombiebobo

    Thanks man but I install it and when I export using the default port 24981 in megascan 2020.3.0 I got error message counld not send data over port 24981 !

    not sure what's wrong :(

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  • Zombiebobo

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  • Darkimage

    Zombiebobo the Substance painter version need to install  an extra dependency in the python that ships with Painter and it seems that the automatic installation script failed, no worries, as the documentation suggests in the manual installation process you have to install this dependency manually:

    1. Open a command prompt as and administrator (win+r then write cmd and press enter)
    2. Navigate to the Substance painter installation folder, for your specific case write in the prompt  
      cd "C:\Program Files\Allegorithmic\Substance Painter\resources\pythonsdk"
    3. Install the dependency with this command python.exe -m pip install websocket-client

    Hope this will solve the issue, let me know if you still need help!

    PS: i was a little confused at first because you posted in the Substance Designer thread but you was referring to the Substance painter version, i noticed it for the screenshot :)

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  • Zombiebobo

    Hi Thank you so much now it's working fine :)

    but I do have two questions)

    1.how do I change the normal to the correct color space opengl

    2.I don't see the icon in the tool bar to the left (to load the plugin) also in the plugin menu the configer is grayed out  :S

    thanks))

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  • Darkimage

    Glad to hear that it is working :)

    1. ok for changing the normal map color space to the correct one which is for Megascan assets OpengGL you have to go to your layer textures and in the normal texture slot use the little arrow (the one pointing downward) and click color space then select OpengGL. 

    to be more clear watch near the end of this video

    you can also find more examples in the docs!

    2. the icon by default is created in its own tool bar at the top of the screen (below the menu bar with file,edit etc) and with it you open the settings dialog of the plugin (that's why the config is grayed out :) ) see the screenshot below:

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  • Zombiebobo

    All working great now)) thank you so much =) you saved my life!

     

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  • Darkimage

    Glad to hear its all working :) Thank you so much for using it !!

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