When you export a mix to an asset library, you get this popup in which you can select the maps you want to use. Whenever I do this the albedo and diffuse maps are always selected and grayed out. This forces me to use both albedo and diffuse when I only need albedo.
So when I export the asset from Bridge into Unreal I always end up with a diffuse map that is not used/needed, and thus manually delete every time again for each exported mix.
Depending on the Mix this might even be other maps I do not use or need. Workaround for this is to just export the maps manually to a folder, and perform the usual manual import and material setup. But with Bridge being here this feels kinda like defeating the purpose. Am I missing something here?
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