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How can I achieve this 'rounded corner' look using mixer textures?

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2 comments

  • Jin

    As far as I know, there are two main ways to do it: via the Nvidia technology "round edge shaders" or at mesh level directly. I don't think that it is possible in Mixer just yet.

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  • Jonathan (Community Manager)

    Hi FLUXZiON - simply create a low-poly version of a high-poly mesh and bake it out. Bring those input maps into Mixer and you should have this same visual style if you apply edge wear and other realism enhancements.

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