How can I achieve this 'rounded corner' look using mixer textures?
AnsweredA game called Control, you may or may not be familiar with it, makes all of the edges look rounded/beveled despite being sharp edges(shown in images).
I am relatively new to Mixer, and from what I have seen in videos of people using it, I am sure this can be achieved. I just haven't got the slightest idea on how to do it. If anyone can help, I would appreciate it. Thank you.
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Hi FLUXZiON - simply create a low-poly version of a high-poly mesh and bake it out. Bring those input maps into Mixer and you should have this same visual style if you apply edge wear and other realism enhancements.
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