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UV Mapping Not Right on Custom Asset Imported into Mixer?

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3 comments

  • Jonathan (Community Manager)

    This would be happening because your UVs aren't set up correctly. I would recommend redoing them using best practices for UV layouts, and ensuring that all UV islands are uniformly scaled relative to one another with minimal or no distortion if possible. You'll also need to make sure that they're all contained within 0-1 space. This guide should assist you: https://www.creativebloq.com/features/uv-mapping-for-beginners

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  • StoneDesigns

    Thanks for the Reply Jon,

    Unfortunately, that link is just a general overview of what U/V maps are. I already optimized my maps and made sure to leave adequate space between my islands. Is there a particular  way that Mixer itself handles U/V's?

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  • Jonathan (Community Manager)

    Mixer requires unflipped/unmirrored unique UVs contained within 0-1 space. It's impossible to tell from the Max Unwrap window whether you've filled the UV space entirely or if we're only looking at a small percentage of the 0-1 zone. I would also recommend straightening out UVs as noted by our old Suite UV guide: https://quixel.se/tutorial/uv-mapping-for-the-suite/

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