Im working on a project case where i need to load a lot of custom decals (around 70) into a project. Each decal is 2k texture, because of hi-rez production needs. I would love to create a 8k decal atlas beside of 70 separate files, and be able to stencil paint separate parts of this atlas on various parts of my model (with single paint / decal layer). Now I place every single decal file via "Solid layer" in one group called "decals" i create inside project.
Sometime when i save my project with such a large amount of custom decals Mixer suddenly crashes without any crash log / dialog window. This happens only Sometime, chance 1/10 when I save my project. I suppose that might have connection with such huge amount of custom resources, and low read/write hdd speed i have (can u agree with that statement?)Im using win 10, 2060 rtx, cpu i7 4790k, HDD seagate barracuda 2tb (around 70$ model).
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