Hi there, I'm kind of new to 3d modelling with high resolutions textures and stuff, I've dabbled in low poly stuff with basic colour before, but I've run into an issue using Mixer... I get these weird normal (artefacts?) things going on and it's happened each time I've exported a model - so yeah, if any one knows whats going on would love some help, my solution so far has just been to disable the normal on the texture that has the weird artefacts, this was okay the first time it happened but less good for the door I'm editing.
(The normal issues are on a wood texture, but it wasn't there until I hit export.)
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