Megascans Plugin for Unity v3.12- What's new
Here's what's new in the Megascans Plugin for Unity v3.12:
New Features:
- Shaders updated to support Transmission maps.
- Changed the tag for scatter assets. They are now tagged as cmb_asset.
- Added support for Unity 2019.4.
- Renamed LWRP to URP in the plugin interface.
- Period character is not included in the name of any asset or folder.
- Adjusted alpha clipping threshold.
- Added an option to import all textures that were exported from Bridge.
- Set all children of prefabs to static.
- Parent plants under an empty object to keep the hierarchy clean.
Fixes:
- HDRP decal orientation fixed for Unity 2019.4, and 2020.x
- URP material creation bug fixed.
- URP plants front faces were culled now that has been fixed.
- Material refresh bug fixed.
-
Not sure if I'm doing something wrong but textures are not hooking up.
In Unity 2018
Export asset from Bridge. It exports perfectly into Unity.
In Unity - drag asset into the scene.
Asset is grey (untextured) - Material - no name - uneditable.
Drag textures onto shader. Only then does the asset get texture.
Prefab is pink - no material.
-
Hi markstraw - in the future, please create a forum thread or ZenDesk ticket for assistance. We usually close these threads because they're informational-only posts and not designed for providing support. That being said, I've converted your post over to a ticket. Please check your inbox for further instructions.
Post is closed for comments.
Comments
2 comments