Full disclosure, I've only been using Mixer properly for the last 24 hours or so, so please do advise if this has been raised before.
I am using Blender to model an asset to scale. The part I'm currently working on is a specific size in real world measurements, but I'm having to scale it up two or three times in order for Mixer to "see" all the polygons. At the real world scale, Mixer seems to drop smaller polygons and make them appear like flipped normals.
In this screenshot, the model is still at its real world scale of 90cmX177cmX47cm.
Blender clearly shows the small polygon in place while Mixer "removes" it.
Now the model is scaled up 2 times, and the polygon shows up in Mixer.
Out of interest I scaled it down really small and this is the result in Mixer:
Again, I've only used Mixer for a really short time so if this is normal then please ignore.
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