1- Small team of vfx artists, trying to work / integrate Unreal Engine in their pipeline / workflow.
2- Engine Version : 4.25.3
3- Megascan Plugin Version : 0.10
4- Project Under Version Control (Git: Beta)
5- Some Artists are using Windows and Some are using Linux.
6- Everything was working fine. Until, one artists raised bar by using Megascan surfaces.
7- Now when other artists update project, (Even same version of megascan installed) but level / scene is showing missing materials ( gray checker ) even project has all assets (textures / uassets) updated available in directories. textures are showing correctly. but material is grayed out ( double clicking material is not showing UI in EDITOR)
Failed to load /Game/MSPresets/MS_DefaultMaterial/Functions/MF_MapAdjustments.MF_MapAdjustments Referenced by MS_DefaultMaterial
Failed to load /Game/MSPresets/MS_DefaultMaterial/Functions/MF_Tiling.MF_Tiling Referenced by MS_DefaultMaterial
Failed to load /Game/MSPresets/MS_DefaultMaterial/Functions/MF_DetailNormalTiling.MF_DetailNormalTiling Referenced by MS_DefaultMaterial
Failed to load /Game/MSPresets/MS_DefaultMaterial/Functions/MF_Tiling.MF_Tiling Referenced by MaterialExpressionMaterialFunctionCall_0
Failed to load /Game/MSPresets/MS_DefaultMaterial/Functions/MF_MapAdjustments.MF_MapAdjustments Referenced by MaterialExpressionMaterialFunctionCall_10
Failed to load /Game/MSPresets/MS_DefaultMaterial/Functions/MF_DetailNormalTiling.MF_DetailNormalTiling Referenced by MaterialExpressionMaterialFunctionCall_8
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