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Exported AO and height not matching

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10 comments

  • Official comment
    Ian

    Hello nononsenseLondon,

    Thanks for following up with us. I'd be happy to take a look at the custom surfaces and the issue you're encountering while exporting them.

    Please place all of your custom maps for this material into a folder, upload them to Google Drive, and place the link in the thread here. 

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  • Jonathan (Community Manager)

    Could you post images demonstrating the issue you've mentioned, including what the expected result is that you're looking to achieve?

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  • nononsenseLondon

    Hey,

     

    Ive attached a image to show the issue. Strength for both AO and displacement in mixer are at 1. At the moment all I want to be able to do is get the exported map from mixer to match the values of the imported maps. As you can see both are not exporting that way.

     

    Thanks

     

    - Chris

     

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  • Jonathan (Community Manager)

    How are you using these assets in Mixer? Seeing the layer setup will help.

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  • nononsenseLondon

    Hi,

     

    So first i made a custom surface with my textures (library - import custom surface) and then ive brought that into the layer stack with just that layer visible. I set the strengths to 1 and exported the maps.

     

    - Chris

     

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  • Jonathan (Community Manager)

    Try changing the Blend to 1 or 2. I can't see your viewport (please don't crop images for troubleshooting purposes) but I'm assuming what's happening here is that the material is blending half-way into the default plane, which is normal behavior if you haven't adjusted the Blend Above/Below options in the Blend tab.

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  • nononsenseLondon

    Hi,

     

    Ive tried playing with the blend settings but still no luck. Here is the fulll viewport:

     

    - Chris

     

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  • nononsenseLondon

    Hi,

     

    I was wondering if you might have any more suggestions based on that screenshot?

     

    Thanks

     

    - Chris

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  • nononsenseLondon

    Hi,

     

    Is it still possible to get some help on this?

     

    Thanks

     

    - Chris

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  • nononsenseLondon

    Hi,

     

    As requested ive put the test textures into a folder on google drive for you:

     

    https://drive.google.com/drive/folders/1qsQNqPrp0kwXsLdTcOIFC461loy978hW?usp=sharing

     

    All i want to achieve right now is to create a custom material with them in mixer with no adjustments and get exported maps that look like what was imported to create the material.

     

    Thanks

     

    - Chris

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