Ive created a custom surface in mixer so I can start making my own library of materials. Ive authored the textures already and all I want to do is plug them into a custom surface and save as is. To test this worked correctly I then exported those maps assuming the output textures should match what I input, however they don't. Albedo, metalness, roughess and normals export fine however displacement/height and AO do not. They end up either too dark or too light. Is there a setting im missing or is this an issue with Mixer?
Ive attached a image of my export settings.
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