Quixel Help Center home page

UE4 - how to use Fuzz material

Answered

Comments

9 comments

  • Official comment
    Ian

    Hello hero,

    Please ensure that you're using our latest materials from the most recent Bridge update. If you export an asset from the Megascans library that includes a fuzz map a new material will be generated for you upon import to UE4 called MS_DefaultMaterial_Fuzzy. 

    This new material will automatically source the fuzz map downloaded and exported from Bridge. 


    And if you double-click the Parent Material to open it you will see that the Fuzz settings are contained within a Material Function.


    Double-clicking the material function will open the actual settings for the Fuzz setting.


    However, I recommend not altering the material functions within the master material without first creating a duplicate. 

    Comment actions Permalink
  • 1
    Comment actions Permalink
  • hero

    i did this

     

    https://imgur.com/a/bRpH6MM

    0
    Comment actions Permalink
  • Jonathan (Community Manager)

    Hmm, that probably won't work right. You need to use the fuzz map as an alpha channel, not as a primary Base Color/Albedo setup.

    0
    Comment actions Permalink
  • hero

    it did worked but not good ---- now this is what i did - i can even tint the non-mossy areas alone

     

    https://imgur.com/SiJEjev

    0
    Comment actions Permalink
  • Kate

    Hi there - I am also trying to bring in this fuzz material, but when import assets from Bridge such as the Mossy Rocks (which have a Fuzz map), they come in with the MS_DefaultMaterial_CP - not MS_DefaultMaterial_Fuzzy. I checked for updates and it says I'm at the latest version. How do I get the assets to bring in the Fuzzy master material?

    1
    Comment actions Permalink
  • Ian

    Kate,

    If a specific material is generated as one of our now deprecated master materials, or in this case, a different master material altogether, you can migrate the correct material from a new project into your existing one. I've written a tutorial on how to do so here,

    https://help.quixel.com/hc/en-us/community/posts/360013673358-Unreal-Engine-4-25-3-Vertex-Blend-Material-problems%C2%A0

    0
    Comment actions Permalink
  • EddieChristian

    This method does NOT work. I completely Uninstalled Bridge and Removed the UE4 Plugin. Reinstalled and Brought a Fuzz object Into a fresh Project. It still assigned the old Material..

    0
    Comment actions Permalink
  • Ian

    EddieChristian

    Thanks for reaching out. If you're not getting the latest materials in a fresh project of UE4, we'll need to take a closer look at what the issue may be behind the scenes. I've converted your forum post into a support ticket and we'll be reaching out to you shortly via email.

    Cheers!

    0
    Comment actions Permalink

Post is closed for comments.