I have been playing around with the new 3 surface blend material from the recent tutorial video released. It is very spiffy, but I have a question/RFE about how the blend ammount works.
Currently I'm noticing that with high blend ammounts i will start to see my middle/top layer start to appear in areas where i have not painted any of that layer's color. I assume this is because the height map difference/threshold is occurring after the vertex color mask is applied, thus making it possible to see those layers where I haven't asked for them via vertex painting.
I have yet to dive into the material to see if some re-wiring and clamping might be possible, but I figured I'd submit an "RFE" of sorts asking that the material only shows layers where they've been painted, as i think most artists would really want the height based threshold blending, but only where they want it and nowhere else. Unless I'm missing something...
Thanks, great work in general!
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