I'm brand new in 3D modelling and texturing alike, so bear with me.
After having made a model in Blender, I started learning about UV mapping, and baking, and I used your Youtube guide for baking and exporting models to Mixer. However, it seems that displacement is breaking apart my model in Mixer, and I have no idea what to do differently. The pictures show how the edges are torn apart, and generelly it just looks a mess when I apply textures. Any help greatly appreciated.
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