Quixel Help Center home page

Displacement is missing in master material




  • Official comment
    Ian - Product Support Specialist

    Hello Twein,

    Thanks for reaching out. Please be sure that you're differentiating between the MS_DefaultMaterial and MS_DefaultMaterial_Displacement as your parent material. 

    The MS_DefaultMaterial does not have a slot for a displacement map whereas the MS_DefaultMaterial_Displacement, does.

    Comment actions Permalink
  • Twein

    Exactly! Why plugin doesn't create MS_DefaultMaterial_Displacement?
    I had to install everything on a different computer to get it.

    I see 2 upvotes so far so as you can see I'm not alone with this.

    MS DISPLACEMENT folder (UE content folder) available fot download here: https://wsi.li/dl/mEk9uqwBbiy337Jcp/
    Unfortunately only 7 days.

    Comment actions Permalink
  • Barto


    Same problem. Plugin create MS_DefaultMaterial_Displacement, but i can't get it work. The drop down menu under "06 Displacement" doesn't affect at all. Bridge don't import roughness file too. I checked both of this issues on multiple assets. I send you a screen of what i get when i import asset. Is there any way to get the displacement work ? I'm new in UE but i used Megascans in other softs, and it was working great. Thank for help.

    Comment actions Permalink
  • Ian - Product Support Specialist

    Twein - we create two separate materials to simplify the user experience. MS_DefaultMaterial for when you do not need displacement and MS_DefaultMaterial_Displacement when you do. 

    With regard to the automatic generation of MS_DefaultMaterial_Displacement, there is currently a bug where the displacement (and roughness) maps aren't automatically exported and slotted into the proper materials within UE4, because of this, the MS_DefaultMaterial_Displacement won't automatically generate if it did not already exist within your scene. However, the textures for both displacement and Roughness are still downloaded despite not being imported, so they can be placed into your material instances manually. 

    In order for the correct texture inputs and features from our latest material overhaul to be available within your material instances, the Parent material for your assets will need to be manually changed to MS_DefaultMaterial or MS_DefaultMaterial (depending on preference). Currently, when importing Albedo, Normal, Roughness into UE4, the Parent Material selected is MS_DefaultMaterial_CP - our Channel Packing material which is why the material instances lack the advanced controls that you may be used to. 

    Please be aware that we are working on a resolution to this issue and will be providing an update as soon as practicable. 

    Comment actions Permalink
  • Ian - Product Support Specialist


    Under Section 06 - Displacement, the two checkboxes next to Displacement Amount and Tessellation Control need to be ticked first to enable manipulation of the Displacement map. Please ensure you've checked those and then adjust the displacement amount in small quantities.

    Comment actions Permalink
  • Ahmad Salman

    Hi Twein  Barto

    The previous two Bridge releases carried the issue of asset exports to Unreal Engine where the imported result either,

    >> did not carry the complete number of texture maps. 
    >> did not carry displacement texture map despite enabling displacement from the Plugin Configuration window. 
    >> the Material Instance did not carry material slots other than Albedo & Normal. 
    >> the Parent Material utilized was pertaining to Channel Packing export. 

    All the above-stated issues have been resolved in the recent update (v2020.4.2). 




    Kindly update Bridge in order for the changes to take effect. 




    >> The default export preset for Surfaces, 3D, Plants, Atlas, Decals pertaining to Roughness was set to "false" in v2020.4. 

    It has been set as "true". 


    >> The default export preset for Surfaces, Atlases, Decals pertaining to Displacement was set to "false" in v2020.4.1. 

    It has been set as "true". 


    >> The default preset for 3D & Plant Assets pertaining to Displacement was set to "true" in v2020.4 ---- and then set to "false" in v2020.4.1.
    It has been kept the same (false). However, enabling it no longer triggers channel packing anymore... Rather ensures to incorporate displacement seamlessly. 


    >> Enabling any texture map other than the default preset used to trigger channel packing and consequently, a generation of a Mat Setup suited for Channel Packed export. 

    Now enabling additional texture maps only triggers the import of those maps (if available). The Mat Setup gets generated as default to the asset type with the received textures incorporated (if part of the Mat Setup).  

    The above-stated deploys with examples are shown in the post linked below.





    Comment actions Permalink
  • LSConsulting

    I am updated to 2020.4.2 and UE 4.26.1 with Displacement selected in the plugin, and am still experiencing a lack of the MS_DefaultMaterial_Displacement shader in my projects. Please advise

    Comment actions Permalink
  • LSConsulting I am generating a support ticket for your issue as I am gonna need some additional information to diagnose the cause of the issue. You'll receive an email soon!

    Comment actions Permalink

Post is closed for comments.