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Bridge Plugin for UE4.26

Completed

Comments

10 comments

  • Official comment
    Yasir Q

    Hey Everyone,

    We've released an update for Bridge (https://help.quixel.com/hc/en-us/community/posts/360014159497-What-s-new-in-Bridge-2020-4-1) that includes support for Unreal Engine v4.26. Please follow the steps below:

    1. Close Unreal Engine, if already running.

    2. Update Bridge to the latest version.
    (When you open/restart Bridge, you'll get the prompt asking you to update)

    3. Once updated, please go to Edit>Manage Plugins and update the Unreal Engine plugin as well.
    (the latest plugin is v7.1)

    Should you face any further issues, please do not hesitate to contact us at support@quixel.com and we'll be with you as soon as we can.

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  • JetFighterPilot

    I've also tried to figure it out recently. And looks like Quixel simply didn't release plugin for 4.26 yet, unfortunately.

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  • jayo2k

    This is the only thing preventing me to switch to UE 4.26

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  • JaegerJensen

    It would be great if the plugin would follow the release of Unreal Engine so its ready at the same time. Hope there is news very soon.

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  • Jonathan (Community Manager)

    We'll be releasing a 4.26 compatible plugin as soon as practicable. Thanks for your patience!

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  • codephunk

    Thanks for your response Jonathan (Community Manager)!

    The following is not meant as an attack or a critique - i just want to understand it since this is happening every time a new UE version gets released.
    Why are you not updating the plugin before UE gets updated? There is a preview version available which should be fine for adjusting the plugin - or isn't it? Are there so many last minute changes that could break the plugin compatibility again?

    UE 4.26 got released right before the Epic Megajam weekend. I bet many new users were downloading UE 4.26 to use it in the jam and then spent a lot of time to figure out how to get Quixel textures into their games.

    I don't know - maybe i'm completely underestimating the effort that needs to be put into updating the plugin but this just doesn't seem very practicable to me ;-)

    But just to make that clear: I love your company and I'm a big Quixel fan for a long time now. It's just this one thing that raises a big question mark above my head every time a new UE version is coming out.

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  • Darkhive Games

    As much as i'd love to see the plugin being updated on the engine release date my guess would be, that while Epic have a version in preview each update they push warrants a new megascans plugin update. As such each version of the update would have to be tested before releasing to the public.

    It's frustrating to say the least, but I do understand if it's just not feasible to run tests and updates on a version that isn't marked as a stable release.

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  • Serynx

    You would think with the partnership there could be collaboration in development to prepare for an eventual release.  But of course I do not know the contract structure or challenges in the partnership.  Or could there be at best a better managed expectations for it's end users.  I can't wait for it's release I am very eager and thank you for your partnership with Epic!!

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  • Jackyu

    what is the problem with the quixel bridge?  why take so long time to update UE 4.26? We have lost our patient for this!!!!!

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  • NICKOLAS

    SERYNX It's not partnership. Epic owns Quixel.

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