Bridge Plugin for UE4.26
CompletedHello,
my Bridge installation isn't working with the latest Unreal Engine Version 4.26.
Do i have to update it manually or did I miss something else? I tried to reinstall Bridge as well but that didn't help.
Thanks!
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Official comment
Hey Everyone,
We've released an update for Bridge (https://help.quixel.com/hc/en-us/community/posts/360014159497-What-s-new-in-Bridge-2020-4-1) that includes support for Unreal Engine v4.26. Please follow the steps below:
1. Close Unreal Engine, if already running.
2. Update Bridge to the latest version.
(When you open/restart Bridge, you'll get the prompt asking you to update)3. Once updated, please go to Edit>Manage Plugins and update the Unreal Engine plugin as well.
(the latest plugin is v7.1)Should you face any further issues, please do not hesitate to contact us at support@quixel.com and we'll be with you as soon as we can.
Comment actions -
Thanks for your response Jonathan (Community Manager)!
The following is not meant as an attack or a critique - i just want to understand it since this is happening every time a new UE version gets released.
Why are you not updating the plugin before UE gets updated? There is a preview version available which should be fine for adjusting the plugin - or isn't it? Are there so many last minute changes that could break the plugin compatibility again?UE 4.26 got released right before the Epic Megajam weekend. I bet many new users were downloading UE 4.26 to use it in the jam and then spent a lot of time to figure out how to get Quixel textures into their games.
I don't know - maybe i'm completely underestimating the effort that needs to be put into updating the plugin but this just doesn't seem very practicable to me ;-)
But just to make that clear: I love your company and I'm a big Quixel fan for a long time now. It's just this one thing that raises a big question mark above my head every time a new UE version is coming out. -
As much as i'd love to see the plugin being updated on the engine release date my guess would be, that while Epic have a version in preview each update they push warrants a new megascans plugin update. As such each version of the update would have to be tested before releasing to the public.
It's frustrating to say the least, but I do understand if it's just not feasible to run tests and updates on a version that isn't marked as a stable release. -
You would think with the partnership there could be collaboration in development to prepare for an eventual release. But of course I do not know the contract structure or challenges in the partnership. Or could there be at best a better managed expectations for it's end users. I can't wait for it's release I am very eager and thank you for your partnership with Epic!!
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SERYNX It's not partnership. Epic owns Quixel.
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