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Texture appears to be a SOLID COLOUR when applied directly on the IMPORTED MESH (FBX)

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9 comments

  • agentwhite2000

    Same here. I hope this gets fixed.

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  • ayush31

    What I noticed about this issue is that, it does happen only with high poly meshes.
    I guess there is an issue with my PC's specs.

    agentwhite2000 can you tell what is your PC specs mainly just tell me the PROCESSOR, RAM and GPU. If you are also having low specs just like me then it means that the issue is only because of Low PC specs.

    Thanks

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  • agentwhite2000

    ayush31 

    Processor: AMD Ryzen 5 2600 Six-core 

    Ram: 8GB

    GPU: NVIDIA GeForce GTX 1660 Ti

     

    I tried low poly meshes as well and they still showed a solid colour.

    Sorry for the late reply.

     

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  • Jonathan (Community Manager)

    System specs are unlikely to be the issue here - try inverting/flipping the UVs you've created for this asset, even if they were created by default. Re-import and see if this persists.

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  • ayush31

    Jonathan (Community Manager)
    Sorry for the LATE reply but,
    Flipping the normal made the texture appear but inverted. The texture was visible from inside not from outside the mesh. Thus flipping the normal is a HORRIBLE IDEA. Moreover the navigation became too horrible and disturbing.

    There is some other issue I guess please help me and agentwhite2000 out of this issue as we both are facing this.
    Thanks

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  • Jonathan (Community Manager)

    I mentioned that you should flip UVs, not normals.

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  • ayush31

    Jonathan (Community Manager)

    sorry for LATE reply
    but I have tried flipping UV's but no change occurred. I have also noticed that this issue occurs with only a few meshes rest all work fine.

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  • Ozcanburak8

    here is same problem. I noticed that when I do it with my m1 MacBook I get this problem but on another pc its normal.

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  • Jonathan (Community Manager)

    Please do not bump threads for assistance after you've created a thread Ozcanburak8. Thank you!

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