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Tiling texture stretching in places

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4 comments

  • Jonathan (Community Manager)

    Check that Box Projection's Height Blend is set to a very low value, or at least a value that's low enough where that artifact disappears. It's a known issue with Height Blend in its current iteration.

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  • O3d

    Ty for the answer, but I'm not using box projection, im using tiling. Since most of my UV's are outside the 0-1 range, box projection would only "paint" in the parts that are inside 0-1 if im not mistaken.

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  • Jonathan (Community Manager)

    Mixer doesn't support custom meshes with UVs outside of 0-1 space. This would explain the visual artifacting you're seeing.

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  • O3d

    Its a pity, since, since it only gives errors in a few small parts but mostly works :( I guess I could use mixer to see an overall preview and then get the material maps directly from the mixer folder and stick them in the game engine since i just need a square tileable texture and all the unique details will be decals.

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