Hello everyone, im very new to quixel mixer but in my first contact with it ive come across a problem I cant seem to get over on my own. I have a model which I would like to use a seamless tiling texture on, but the textures seem to get stretched on some parts. On my first try every uv was overlapping because since I just want a tiling texture and no bake, i thought it shouldnt be a problem, but the textures stretched badly in almost every material but steel for some reason:
The rest of the materials all get stretched in the same areas:
Here, the normal pattern repeats fine but you can see the stretching behind it:
I thought maybe the problem was the overlapping UVs, so I repacked everything so that there is no overlap (most of the pieces are out of the 0-1 space) and it reduced the stretching a lot, but its still visible in some parts like the cilinder at the base:
and some other small parts around the model:
And yes, I've checked that the texture is unwrapped correctly in those places and they arent overlapping with anything:
I'm at a loss on how to continue with this problem, so I ask if any of you have any ideas. Ty for your time!
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