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Texture mask?

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4 comments

  • Jonathan (Community Manager)

    Hi dimeolas - "MWLandscape" appears to be a third-party material - we're not able to provide support for it. With regards to masks, not all Megascans assets include masks. It's a download option to acquire a mask if it exists with the asset in question. You'll notice that there are metallic download options as well even for dirt and tree materials - these are global settings, not per-asset.

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  • dimeolas

    Thank you,

    I was being confused at seeing the option for it but not getting it downloaded. So it isn't available on everything. I also read it can be included within the channel of a texture. What kinda works is to plug in Roughness. Will need to do some study when time permits.

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  • Matt P.

    The "texture mask" is just a texture that stores different linear textures in the RBGA channels.

    Use Mixer to create the mask and then import that into UE4 as a TGA image:

    RED Channel: Linear Height/Displacement [Linear] (Normalized)
    Green Channel: Mask (Moss/Fuzz) - Isn't on all assets, use a value of 0 if unavailable.
    Blue Channel: Ambient Occlusion [sRGB] (AO)
    Alpha Channel: Cavity (Specular Occlusion) [sRGB] - No longer supported for some reason, use "Gloss" instead.

    Documentation: https://www.mawiunited.com/docs/doc_mawi_product_ue4_online.html#masktex

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  • dimeolas

    Thanks matt, will see what I can do.

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