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Issue with Mixer (last update 1.6 only) when exporting displacement

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3 comments

  • Official comment
    Ian

    Hello Deadstar,

    Thanks for reaching out. I was able to utilize the Red Channel for displacement within Unreal Engine. Would you kindly provide more information as to how you're attempting to utilize the maps after you've exported them from Mixer?

    I look forward to hearing from you!

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  • Deadstar

    Hi Ian,

    you get the red channel exported fine if you are creating a new project. If you let's say open the same project again and try to export with exactly the same settings the displacement in the red channel will have no information.

    Here I exported after starting a fresh project:

    This is exactly the same project, I simply closed Mixer, reopened it and loaded the project, exported again:

    To fix the issue I have to change the export settings, let's say select Metalness and then reselect Displacement again.

    Hope that helps. Cheers

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  • Ian

    Deadstar,

    Thanks for taking the time to get back to me. I've converted your forum post into a support ticket so that we may gather further details regarding this issue. Please be on the lookout for an email from our support team shortly. 

    Cheers!

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