I am using Unreal 4.26.1 and the latest Bridge and UE Plug-In. Sadly, the displacement blend materials do not work, which seems to be related to the master displacement blend material not being able to compile. There already is another post on this forum from 15 days ago. Since I need help in the same regard and the post is already closed for some reason with no explanation on how to troubleshoot this, I am posting this anew...
I am getting the following errors:
MaterialEditorStats: Error: [SM5] /Engine/Generated/Material.ush(2496,2-39): warning X3206: implicit truncation of vector type
MaterialEditorStats: Error: [SM5] /Engine/Private/AnisotropyPassShader.usf(169,3-16): error X3018: invalid subscript 'Interps'
When importing materials into a fresh project it is doing fine. Sadly, this is a serious project I am doing and opening a new project and starting from scratch is not possible!
Additional information: This project used to be 4.25 and migrated to 4.26.1 recently. An older version of the megascans plugin has been used in the 4.25 version of this project. Maybe it is related. A rollback to 4.25 is not possible, either.
I am pretty desperate as this is crucial to our project and as stated before rollbacks or starting from scratch is not an option. It seems to be related specifically to this project.
I hope someone can help me out here.
Edit: I just switched from DX12 to Vulkan and it seems to work as a workaround. Would be nice to have DX12 back working though.
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