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Smart Materials not visualized on Mac, Big Sur, Metal API

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4 comments

  • Jonathan (Community Manager)

    Hi OneCept Games - kindly follow the guidelines in creating a proper support request and share any images or video demonstrating the issue in question for us. Thank you!

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  • Ozcanburak8

    same here, I uploaded my topic with images before.

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  • OneCept Games

    After investigating further on this issue I found out that it is related to the UV Map embedded in the FBX file I am importing.

    To reproduce this issue:

    1. In Blender3D, create a default Box and Smart Unwrap the UV map

    2. Export as FBX and Import into Mixer. PBR is not shown

    To fix it (but this seem to be a workaround rather than the right way to do it)

    1. In Blender3D, create a default Box and Smart Unwrap the UV map

    2. Mirror the UV map on either X- og Y axis

    3. Export as FBX and Import into Mixer. PBR is now shown correct.

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  • Jonathan (Community Manager)

    Yep! This is a known limitation of Mixer's current build. Mirrored UVs aren't compatible yet.

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