Starting up a new Quixel Mixer workflow and I'm really excited to see what it can do! Unfortunately, I'm encountering a problem and wanted to see what my solution might be:
I've created a mesh that has some elements that were created with the Symmetry modifier in Max. The modifier was collapsed, the mesh had its transforms reset, and all elements have since been uniquely unwrapped. When I bring this mesh into Mixer, I notice the elements that were created with the unwrap modifier don't behave correctly with surface painting or texture projection. Any thoughts?
Thanks in advance! :)
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