Ive seen a few similar posts but not been able to fix my issue.
i made a custom material in mixer painted onto a mesh, exported the textures and then applied them inside of UE4 using the MS Master material instance. It seems like the roughness is over glossy and a lot of the minor details cant be seen.The lighting is different so i am expecting slight differences between the two renders but the material setup seems very off and i cant figure out why.
here is the mixer version followed by the ue4 version.
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